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Building Rugby Apps - From Fan Tools To Training Platforms

TL;DR: A guide on building rugby software, from fan apps to performance platforms, outlining common categories, core architecture, and practical data considerations. Rugby apps fall into fan/matchday, training, performance/analysis, and club management. Core tech stacks include a mobile frontend, a backend API, a database, optional real-time updates, and file storage. Data access is a major hurdle, especially with GPS/video; many projects rely on manual entry, CSV exports, public feeds, or self-collected video. A simple training endpoint illustrates how to start storing session data for future analytics. Question for the room: What data sources have you integrated for a rugby app, and what was your biggest challenge in getting them to work together? — via dev.to
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