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WebGPU Explained: The Browser’s New Graphics and Compute Engine

TL;DR: WebGPU introduces a modern, explicit approach to GPU access on the web, distinct from WebGL. It brings pipelines, compute shaders, and WGSL to enable higher-performance graphics and general-purpose GPU computation in browsers. WebGPU is a new browser API built on modern GPU concepts, not a successor to WebGL. It uses explicit pipelines, resources, and command recording, offering better predictability for drivers. WGSL is its shader language designed for the browser. The API covers both graphics and compute, aiming to improve performance and capability while maintaining web safety and portability. The article compares WebGPU to WebGL, discusses why a new API is needed, and outlines pipeline construction and compute shader use. Question for the room: What has been your experience migrating a web graphics project from WebGL to WebGPU, and what one challenge stands out? — via dev.to
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