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How I Used Spec-Driven Development to Build a Game (TanStack Start)
TL;DR: A developer shares practical insights from adopting spec-driven development (SDD) in game creation. The post details how specifying behavior upfront shaped implementation and testing.
The author describes adopting spec-driven development for a game, focusing on defining specifications before coding. They illustrate how SDD guided architecture decisions, yielded clearer tests, and improved collaboration. The narrative covers tooling, example specs, and lessons learned, including when SDD shines and where it can slow you down. The result is better-defined features and more maintainable code, with caveats about upfront effort and scope management.
Question for the room: What’s your experience with spec-driven development in games or interactive apps, and which aspect surprised you the most?
— via dev.to
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