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Building a Prison-Break Game Solo in Unity — Devlog #1
Hey everyone, excited to start sharing progress here! I'm a freelance Unity developer building a prison-break style game solo, from scratch.
So far I've worked through:
🔹 Player movement & camera system (zoom in/out, freeze, lock/unlock rotation)
🔹 Enemy chase AI — still refining the behavior
🔹 New assets — police cars, walls, and environment pieces
🔹 Gradually expanding the map and building toward the MVP
Collision handling is next on my list, along with more AI polish. Sharing the messy middle here, not just the finished shots, since that's the part that actually teaches you the most.
Would love feedback from other builders here, especially anyone who's worked with NavMesh/AI systems in Unity. @vyren (Benjamin) — thanks for the invite to share here!
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