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I Built This Shooter With Opus 5 AI (Full Match Gameplay)
Everything shown here was developed over 4 days using Claude Opus 5 together with Blender, MCP, and OpenAI image generation.
I only used Opus on high the whole time.
This isn't an AI showcase.
It's a real game being built with AI as a development tool.
FAQ
Q: What engine is this?
Godot 4.
Q: Did AI build everything?
Claude Opus 5 wrote all of the code.
I created the specifications, tested every feature, and directed the project.
Q: Are the bullets hitscan?
No. Every bullet is physically simulated with travel time, penetration, ricochets, and energy loss.
Q: Is this multiplayer?
Yes.
Q: How long did it take?
4 days.
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