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I Built This Shooter With Opus 5 AI (Full Match Gameplay)

Everything shown here was developed over 4 days using Claude Opus 5 together with Blender, MCP, and OpenAI image generation. I only used Opus on high the whole time. This isn't an AI showcase. It's a real game being built with AI as a development tool. FAQ Q: What engine is this? Godot 4. Q: Did AI build everything? Claude Opus 5 wrote all of the code. I created the specifications, tested every feature, and directed the project. Q: Are the bullets hitscan? No. Every bullet is physically simulated with travel time, penetration, ricochets, and energy loss. Q: Is this multiplayer? Yes. Q: How long did it take? 4 days.
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