a@adrianmirwaldt21
TIEFGANG – a deep-sea roguelite FPS for 1–4 players. Free test build, looking for honest feedback
TIEFGANG is a fast first-person roguelite shooter. Every dive takes you room by room through 14 depths, and every room makes your build a little stronger and a lot stranger. What's in the test build - 9 weapons, each with its own mechanic – a harpoon gun that reels enemies in on barbs, a bell you ring in rhythm until it drops a Great Toll, sticky depth charges you chain-detonate - 95 charms, 36 blessings + 6 duo blessings – elements (Tide, Blood, Lightning, Void) with reactions like black-hole singularities and chain lightning - 5 areas, 5 bosses, 50 enemy types , each with readable telegraphs and a window to counter - Co-op for 1–4 players via room code – usually no port forwarding - 10 pressure levels , daily runs, endless mode and an online leaderboard - Auto-updater, English & German, full controller support Built with Godot 4.7 (Forward+, baked lightmaps, Jolt physics), Blender for models. I'm a solo dev working with AI coding agents (Claude Code), and I'm being upfront about that. What I need from you It's a free test build , so expect rough edges. I'd love honest feedback: - When were you hooked – and when did it get boring? - Do weapons and enemies feel good and fair? - Anything ugly, confusing, buggy, too hard or too easy? "This part sucks because…" helps me far more than "looks nice". Youtube: https://youtu.be/tkctaA9vnpo?si=rfn-5KdAPFYAHwNo ▶ Play (Windows, free): https://osugerman.itch.io/tiefgang 🌐 Website & trailer: https://osugerman.github.io/Tiefgang-Releases/ 🐛 Bugs & feedback: https://github.com/OsuGerman/Tiefgang-Releases/issues Thanks for diving in! 🤿