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TIEFGANG – a deep-sea roguelite FPS for 1–4 players. Free test build, looking for honest feedback
TIEFGANG is a fast first-person roguelite shooter. Every dive takes you room by room through 14 depths, and every room makes your build a little stronger and a lot stranger.
What's in the test build- 9 weapons, each with its own mechanic – a harpoon gun that reels enemies in on barbs, a bell you ring in rhythm until it drops a Great Toll, sticky depth charges you chain-detonate
- 95 charms, 36 blessings + 6 duo blessings – elements (Tide, Blood, Lightning, Void) with reactions like black-hole singularities and chain lightning
- 5 areas, 5 bosses, ~50 enemy types, each with readable telegraphs and a window to counter
- Co-op for 1–4 players via room code – usually no port forwarding
- 10 pressure levels, daily runs, endless mode and an online leaderboard
- Auto-updater, English & German, full controller support
Built withGodot 4.7 (Forward+, baked lightmaps, Jolt physics), Blender for models. I'm a solo dev working with AI coding agents (Claude Code), and I'm being upfront about that.
What I need from youIt's a free test build, so expect rough edges. I'd love honest feedback:
- When were you hooked – and when did it get boring?
- Do weapons and enemies feel good and fair?
- Anything ugly, confusing, buggy, too hard or too easy?
"This part sucks because…" helps me far more than "looks nice".
Youtube: [
▶ Play (Windows, free): https://osugerman.itch.io/tiefgang
🌐 Website & trailer: https://osugerman.github.io/Tiefgang-Releases/
🐛 Bugs & feedback: https://github.com/OsuGerman/Tiefgang-Releases/issues
Thanks for diving in! 🤿
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